Still plying the hazy streets of Alpha City on the jungle world of Sardis, the Revengers gain a new patron, Educibl Corp. With primary interests in mega-agriculture, operatives from Educibl reached out to crew member Dirk Morgna as he was drinking in a local dive bar. They needed a crew to investigate some ancient ruins that might contain intact samples of potent “super-seeds”.
Meanwhile, Cpt. Roger Stevens explored the city and learned of another party interested in retrieving an item of antiquity from the very same area! [Page 82, result 87 - 90]. Things were lining up nicely!
Corvus Crane explored and learned another interesting tidbit about the Supreme One’s corrupt super-soldier breeding program. Could this again force out crew to take to the stars and seek a new planet? [+1 Quest Rumor].
Lykos traded for a broken Battle Visor, which he promptly passed off to Grimbol Sawtooth(+2 Savvy) to fix.
Sawtooth again not only failed to repair a weapon or item of aggression, he actually destroyed it! Is this his inherent pacifism manifesting again? [Rolled a natural 1 on the check, second time this campaign]
Sasha Rourke again brilliantly acted as a decoy, misdirecting any attention from the Twists or the Cult of the Wyrm.
Unfortunately, when nearing the wasteland ruins 100 klicks from Alpha City, the crew detected signs of hostile Nomads [Interested Parties] with a particularly nasty leader [Hazards roll = VIP, +1 T, +2 Combat].
These aggressive locals would not be seen off without a fight [Fight Off mission, 6 total enemies, must hold the field, Sardis haze creating max visibility of 14”, +2 credits of Danger pay].
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| Nomad foes from the nearby wastes [Fighting sticks treated as Colony Rifles with bayonets]. |
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| The ruins amidst the wastes [GW terrain mixed with blue foam rocks]. |
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| Drone capture of initial deployments! |
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| Cover and low vis force an all movement first fast phase. |
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| The cautious Nomads do much the same, seeking cover and lines of fire for their weapons. |
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| Sasha Rourke attempting a risky right flank approach. |
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| Slow reactions on round 2! |
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| Dicey terrain means a kill zones exists along that right flank, but Stevens has to push the issue to engage the foe. |
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| The crack shot Nomads drop Corvus Crane, and the Revengers lose their most potent weapon! [On round two no less!] |
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| Sawtooth drops the Insta-Wall, making the kill-zone less “Killy”. |
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| More crack Nomad fire manages to stun Stevens! [As he and Sawtooth act in the slow phase]. |
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| Things are looking bad as Lykos also goes down in a hail of Nomad fire. [Round 3, before he could act. I was rolling hot for the enemy.] |
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| Stevens recovers and promptly drops the first Nomad with an unerring shield throw! [I count it as a Hand Laser]. |
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| On the next round he acts fast and drops a shotgun wielding Nomad! [That +2 Combat, Pistol combo under 6” is deadly]. |
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| Morgna stuns a Nomad, but can’t take them out! |
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| Sasha blasts a highly positioned Nomad from their perch, and the fall takes them out! |
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| Casualties cause their hard-bitten leader to bail! |
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| An Escalating condition heralds the arrival of Nomad reinforcement, but they may be too late! [I roll a “Lose Heart” result on the events table, they’re all leaving end of next round!] |
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| Sawtooth secures the object of antiquity. [Earning that sweet +2 credit bonus]. |
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After one last round of ineffectual fire, the remaining Nomads bail!
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In the aftermath, the Revengers recovered a lone Colony Rifle, found some interesting documents [+1 rumor], and earned a cool 9 credits total.
This one looked bad early, as I lost two of my best crewmen on rounds 2 and 3. Then we rallied with some amazing shots and a bit of luck turning against the Nomads.
Both Crane and Lykos survived with no lasting injuries or sick bay time! Crane’s scrap pistol (a backup weapon) was damaged.
In a campaign event, we also sold some cargo for +3 credits!
This round of the campaign was a blast! I increased Sawtooth’s Savvy to +3, and Sasha Rourke’s Toughness to 4.
I think we’re ready to follow some Quest rumors off planet!
Thanks for reading!
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